Busy building the future

Fact is, I’ve been busy. I’ve got a new job as a build engineer. As sort of a devops kind of guy. It’s extremely interesting considering that I made a career as a tester. Granted, I always was technical, and never really knew my path; but it seems my path is finding me after all. In the past years, I got better at Docker, Puppet, Chef, AWS, Packer, Vagrant, Gradle, and a hell of a lot more. Also honed my linux skills from the ability of doing an ls -l to do an find . -type f -atime +5 | xargs rm -fr (find all the files which are 5 days older and pipe them to a delete command). I already read many books about devops but this time, it’s different. This time, I can actually do these things as well in a live environment. ...

May 19, 2015 · 2 min · hannibal

Django – RPG – Part 3

Hello folks. A small update to this. I created the model now, which is the database design for this app. It’s very simple, nothing fancy. Also, I’m writing the app with Python 3 from now on. Here is the model now: from django.db import models from django.contrib.auth.models import User # Create your models here. class Item(models.Model): name = models.CharField(max_length=100, default="Item") damage = models.IntegerField(default=) defense = models.IntegerField(default=) consumable = models.BooleanField(default=False) def __str__(self): return self.name class Inventory(models.Model): items = models.ManyToManyField(Item) def __str__(self): return self.items class Character(models.Model): # By default Django uses the primery key of the related object. # Hence, no need to specify User.id. user = models.OneToOneField(User, null=True) name = models.CharField(max_length=100) inventory = models.ForeignKey(Inventory) def __str__(self): return self.name Worth noting a few things here. The __str__ is only with Python 3. In Python 2 it would be unicode. And the OneToOne and the foreign key are automatically using Primary keys defined in the references model. The __str__ is there to return some view when you are debugging in the console instead of [<Item: Item object>]. ...

April 21, 2015 · 2 min · hannibal

Django – RPG – Part 2

Hello. Continuing where we left off with the Django RPG project. Next up is implementing a rudimentary registration and adding the ability to create a character. Maybe even, design the database through django’s modelling. ...

April 12, 2015 · 3 min · hannibal

Django – RPG – Part 1

Hi folks. So last time, we tried to implement a little RPG of mine using Meteor, which failed miserably. This time we are going to try and use Django. Let’s have at it, shall we? ...

April 10, 2015 · 5 min · hannibal

Small Python GUI to Calculate Lever Distance

Hi folks. Just a small script which calculates your distance from a lever focal point if you know your weight, the object’s weight and the object’s and the distance the object has from the focal point of the lever. Like this: This script will give you D1. And this is how it will look like in doing so: So, in order for me (77kg) to lift an object of 80kg which is on a, by default, 1 meter long lever, I have to stand back ~1.03meters. Which is totally cool, right? ...

April 10, 2015 · 2 min · hannibal

Python and my Math commitment

Let’s talk about plans. It’s good to have one. For example, I have a plan for this year. I kind of like math. So, I have this book: It’s 1400 pages long and basically, has everything in it. It’s a rather exhaustive book. Hence, my plan is to finish the book by the end of 2015 and write a couple of python scripts that calculate something interesting. (2021 Hindsight): Yeah, I didn’t manage this… But it’s a cool idea, let’s see if I can get around coming further. I managed to get until 500 pages or so, before life stepped in. ...

March 15, 2015 · 1 min · hannibal

Sphere Judge Online – Python Kivy Android app – Part 2

Here we are again. I will attempt to further this little journey of mine into the land of Android and Python. This is the second part of the advanture you can read the first one a little bit back. The Script We left off at a point where I successfully configured my environment and compiled my first hello world APK. At that point it took a little bit fiddling to get it to work on my phone. ...

March 2, 2015 · 5 min · hannibal

Sphere Judge Online – Python Kivy Android app

Hello folks. Today I would like to take you on a journey I fought myself through in order to write a python android app, which gets you a random problem from Sphere Judge Online. Then you can mark it as solved and it will be stored as such, and you can move on to the next problem. With the words of Neil deGrasse Tyson, Come with Me! Beginnings When I first embarked on this endeavour I ran into numerous errors, many amongst them being compilation issues when I was trying to install libraries. ...

February 26, 2015 · 4 min · hannibal

Why Lock Picking is like Testing

 Not a great many people know that I’m actually into Lock Picking as a hobby. This will not be a tutorial on how to do it, or I won’t really talk about how I do it; I would like to write about something completely different. So if you came here for that, here are a few very good resources: http://www.lockpicking101.com/ - Tutorials http://www.ukbumpkeys.com/collections/lock-picking - Tools ( UK ) http://www.reddit.com/r/lockpicking/ - Reddit For my post, click on. ...

February 8, 2015 · 4 min · hannibal

Building an RPG App with Meteor – Part One – The struggle

In my previous post, I was getting ready to enjoy some time with the JavaScript web framework Meteor. This time I would like to bring it to a bit of overdrive. See, how re-factoring works on a larger scale model with multiple pages. And how it can organize assets, such as, images, multiple CSS, some plugins, you know, ordinary web stuff. Let’s dive in. ...

February 1, 2015 · 6 min · hannibal